spectmorph-0.3.1 has been released.
Overview of Changes in spectmorph-0.3.1:
* Added plugins for LV2 and VST api.
* New instruments: bassoon, cello, bass-trombone, reed-organ.
* Added different templates to get standard morph plans quickly.
* LV2|VST|JACK will start with default plan now (instead of empty plan).
* Standard instrument set location (~/.spectmorph/instruments/standard):
- plan templates can refer to instruments in that directory without
storing any absolute path (index will be instruments:standard)
- in almost any case, loading instruments isn't necessary anymore
* Resize MorphPlanWindow automatically if operators are removed.
* Changed time alignment during morphing:
- morphed sounds should starty at the beginning of the note (no extra latency)
- Start marker for instrument notes no longer necessary
- SpectMorphDelay plugin no longer necessary
* Some improvements for building new instruments:
- make some smenc parameters configurable (--config option)
- improvements to soundfont import
- new fundamental frequency estimation for tune-all-frames
- support global volume adjustment (instead of auto-volume)
* Various bugfixes.
What is SpectMorph?
SpectMorph is a free software project which allows to analyze samples of
musical instruments, and to combine them (morphing). It can be used to
construct hybrid sounds, for instance a sound between a trumpet and a flute; or
smooth transitions, for instance a sound that starts as a trumpet and then
gradually changes to a flute.
Also interpolating between two samples of the same instrument (different attack
velocity of a piano) could be interesting.
SpectMorph is implemented in C++ and licensed under the GNU LGPL version 3
SpectMorph is still under development. This means:
* the fileformat is not yet stable - instruments or morph plans may not work
with newer versions of SpectMorph
* the algorithms for synthesizing sounds are still under development - newer
versions may sound different
To sum it up: if you compose music using SpectMorph, don't expect newer
versions to be compatible in any way.
Integrating SpectMorph into your Work
In order to make music that contains SpectMorph, you currently need to use
Linux. There are four ways of integrating SpectMorph sounds into music you
- LV2 Plugin, for any sequencer that supports it.
- VST Plugin, especially for proprietary solutions that don't support LV2.
- JACK Client.
- BEAST Module, integrating into BEASTs modular environment.
There are many sound samples on the website, which demonstrate morphing between
Stefan Westerfeld, Hamburg/Germany, http://space.twc.de/~stefan
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